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    "The Living Room" is a narrative puzzle installation. Players take part by moving panels with LCD monitors in an effort to solve a whodunit murder mystery. When all three panels are positioned correctly, video "memories" are triggered with which you are able to unravel the mystery. Through the position change of the panels, one's experience with the space changes in every scene. Ultimately, the installation functions as a giant physical puzzle that houses a narrative puzzle. This project arises from interests in narrative gaming and theatre. In bringing puzzle gaming to the realm of a narrative physical installation through the use of wireless technology, my project is designed to take the user through a spatial journey of challenge and reward, suspense and revelation, tension and release. |
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  NEWS: * "The Living Room" is scheduled to be shown at the Kapelica Gallery in Ljubljana, Slovenia this fall. More information coming soon! * 08.22.07-08.26.07: "The Living Room" will be shown at the Games Convention in Leipzig, Germany as part of the GC Art / Computerspiele Museum Berlin exhibition, Public_Play. 08.02.05-08.04.05: "The Living Room" was shown at SIGGRAPH 2005 in Los Angeles as part of the Emerging Technologies exhibition. link 02.04.05-02.08.05: "The Living Room" was nominated for the Transmediale.05 award and was presented in Berlin as part of the Transmediale Festival. link |
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